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Simulation: Pill is a short interactive Twine game about trying to get through one normal day while dealing with ADHD, OCD, anxiety, medication, distractions, and the pressure to function. The game is not really about winning. It is more about feeling the stress, frustration, and mental overload that can come with trying to complete basic tasks when your brain will not slow down.

My Role

For this project, I created the concept, writing, branching choices, Twine structure, and overall interactive experience. I wanted the game to feel personal, stressful, and a little overwhelming on purpose because it is based on the experience of trying to function while your brain is constantly pulling you in different directions.

Challenges

One of the biggest challenges was figuring out how to turn an internal mental health experience into gameplay. I had to think about how choices, time, medication, focus, and repeated tasks could make the player feel pressure without making the game completely confusing. I was only able to complete one full day before the deadline, but I still want to keep building on it and add more mechanics later.

© 2026 ToastyCoast 
Let’s create something unforgettable together.​

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